Showing posts with label Fun Circuits. Show all posts
Showing posts with label Fun Circuits. Show all posts

Brightness Controller Circuit For Small Lamps and Leds

Switch-mode driven 1.5V bulb, Portable unit – 3V battery supply

This device was designed on request; to control the light intensity of four filament lamps (i.e. a ring illuminator) powered by two AA or AAA batteries, for close-up pictures with a digital camera. Obviously it can be used in other ways, at anyone’s will.IC1 generates a 150Hz square wave having a variable duty-cycle. When the cursor of P1 is fully rotated towards D1, the output positive pulses appearing at pin 3 of IC1 are very narrow.
Bulb LP1, driven by Q1, is off as the voltage across its leads is too low. When the cursor of P1 is rotated towards R2, the output pulses increase in width, reaching their maximum amplitude when the potentiometer is rotated fully clockwise. In this way the bulb reaches its full brightness.



Parts:
P1 = 470K
R1 = 10K
R2 = 47K
R3 = 1.5K
C1 = 22nF-63V
C2 = 100uF-25V
D1 = 1N4148
D2 = 1N4148
Q1 = BD681
B1 = 2xAA cells in series
IC1 = 7555 or TS555CN
LP1 = 1.5V 200mA Bulb
SW1 = SPST Switch

Notes:
  • LP1 can be one or more 1.5V bulbs wired in parallel. Maximum total output current allowed is about 1A.
  • R2 limits the output voltage, measured across LP1 leads, to 1.5V. Its actual value is dependent on the total current drawn by the bulb(s) and should be set at full load in order to obtain about 1.5V across the bulb(s) leads when P1 is rotated fully clockwise.

Lie Detector Circuit #2

This lie detector circuit can be built in a few minutes, but can be incredibly useful when you want to know if someone is really telling you the truth. It is not as sophisticated as the ones the professionals use, but it works. It works by measuring skin resistance, which goes down when you lie.


Parts List:
R1 – 33K 1/4W Resistor
R2 – 5K Pot
R3 – 1.5K 1/4W Resistor
C1 – 1uF 16V Electrolytic Capacitor
Q1 – 2N3565 NPN Transistor
M1 – 0-1 mA Analog Meter
MISC – Case, Wire, Electrodes (See Notes)
Notes:
  1. The electrodes can be alligator clips (although they can be painful), electrode pads (like the type they use in the hospital), or just wires and tape.
  2. To use the circuit, attach the electrodes to the back of the subjects hand, about 1 inch apart. Then, adjust the meter for a reading of 0. Ask the questions. You know the subject is lying when the meter changes.

LED or Lamp Pulsar Circuit

This circuit operates a LED in pulsing mode, i.e. the LED goes from off state, lights up gradually, then dims gradually, etc. This operation mode is obtained by a triangular wave generator formed by two op-amps contained in a very cheap 8 pin DIL case IC. Q1 ensures current buffering, in order to obtain a better load drive. R4 & C1 are the timing components: using the values shown in the parts list, the total period is about 4 seconds.


Parts:
R1 = 4.7K
R2 = 4.7K
R3 = 22K
R4 = 2.2M
R5 = 10K
R6 = 47R
C1 = 1µF-63V
Q1 = BC337
D1 = Red Led
IC1 = LM358

Notes:
  • The most satisfying results are obtained adopting for R4 a value ranging from 220K to 4M7.
  • Adopting for R4 a value below 220K, the pulsing effect will be indistinguishable from a normal blinking effect.
  • The LED can be any type and color.
  • You can use a filament lamp bulb instead of the LED, provided it is rated in the range 3.2 to 6V, 200mA max.
  • Using a bulb as a load, R6 must be omitted.
  • Voltage supply range can be 4 to 6V: 4.5V is the best compromise.
  • Do not supply the circuit with voltages exceeding 6V: it will work less good and Q1 could be damaged when a bulb will be used as the load.
  • At 6V supply, increase R6 value to 100 Ohm.

TV Remote Control Blocker Electronics Circuits Diagram



Just point this small device at the TV and the remote gets jammed . The circuit is self explanatory . 555 is wired as an astable multivibrator for a frequency of nearly 38 kHz. This is the frequency at which most of the modern TVs receive the IR beam . The transistor acts as a current source supplying roughly 25mA to the infra red LEDs. To increase the range of the circuit simply decrease the value of the 180 ohm resistor to not less than 100 ohm.

It is required to adjust the 10K potentiometer while pointing the device at your TV to block the IR rays from the remote. This can be done by trial and error until the remote no longer responds.

Flashy Christmas Light Electronics Circuits Diagram



This simple and inexpensive circuit built around a popular CMOS hex inverter IC CD4069UB offers four sequential switching outputs that may be used to control 200 LEDs (50 LEDs per channel), driven directly from mains supply. Input supply of 230V AC is rectified by the bridge rectifiers D1 to D4. After fullwave rectification, the average output voltage of about 6 volts is obtained across the filter comprising capacitor C1 and resistor R5. This supply energises IC CD4069UB.
All gates (N1-N6) of the inverter have been utilised here. Gates N1 to N4 have been used to control four high voltage transistors T1 to T4 (2N3440 or 2N3439) which in turn drive four channels of 50 LEDs each through current limiting resistors of 10-kilo-o Base drive of transistors can be adjusted with the help of 10-kilo-ohm pots provided in their paths. Remaining two gates (N5 and N6) form a low frequency oscillator. The frequency of this oscillator can be changed through pot VR1. When pot VR1 is adjusted To get the best results, a low leakage, good quality capacitor must be used for the timing capacitor C2

JAM (Just a Minute) Electronics Circuits Diagram



This jam circuit can be used in quiz contests wherein any par- ticipant who presses his button (switch) before the other contestants, gets the first chance to answer a question. The circuit given here permits up to eight contestants with each one allotted a distinct number (1 to 8). The display will show the number of the contestant pressing his button before the others. Simultaneously, a buzzer will also sound. Both, the display as well as the buzzer have to be reset manually using a common reset switch. Initially, when reset switch S9 is momentarily pressed and released, all outputs of 74LS373 (IC1) transparent latch go ‘high’ since all the input data lines are returned to Vcc via resistors R1 through R8. All eight outputs of IC1 are connected to inputs of priority encoder 74LS147 (IC2) as well as 8-input NAND gate 74LS30 (IC3). The output of IC3 thus becomes logic 0 which, after inversion by NAND gate N2, is applied to latch-enable pin 11 of IC1. With all input pins of IC2 being logic 1, its BCD output is 0000, which is applied to 7-segment decoder/driver 74LS47 (IC6) after inversion by hex inverter gates inside 74LS04 (IC5). Thus, on reset the display shows 0. When any one of the push-to-on switches—S1 through S8—is pressed, the corresponding output line of IC1 is latched at logic 0 level and the display indicates the number associated with the specific switch. At the same time, output pin 8 of IC3 becomes high, which causes outputs of both gates N1 and N2 to go to logic 0 state. Logic 0 output of gate N2 inhibits IC1, and thus pressing of any other switch S1 through S8 has no effect. Thus, the contestant who presses his switch first, jams the display to show only his number. In the unlikely event of simultaneous pressing (within few nano-seconds difference) of more than one switch, the higher priority number (switch no.) will be displayed. Simultaneously, the logic 0 output of gate N1 drives the buzzer via pnp transistor BC158 (T1). The buzzer as well the display can be reset (to show 0) by momentary pressing of reset switch S9 so that next round may start. Lab Note: The original circuit sent by the author has been modified as it did not jam the display, and a higher number switch (higher priority), even when pressed later, was able to change the displayed number.

Electronic Scooring Game Circuit Diagram




You can play this game alone or with your friends. The circuit comprises a timer IC, two decade counters and a display driver along with a 7-segment display. The game is simple. As stated above, it is a scoring game and the competitor who scores 100 points rapidly (in short steps) is the winner. For scoring, one has the option of pressing either switch S2 or S3. Switch S2, when pressed, makes the counter count in the forward direction, while switch S3 helps to count downwards. Before starting a fresh game, and for that matter even a fresh move, you must press switch S1 to reset the circuit. Thereafter, press any of the two switches, i.e. S2 or S3. On pressing switch S2 or S3, the counter’s BCD outputs change very rapidly and when you release the switch, the last number remains latched at the output of IC2. The latched BCD number is input to BCD to 7-segment decoder/driver IC3 which drives a common-anode display DIS1. However, you can read this number only when you press switch S4. The sequence of operations for playing the game between, say two players ‘X’ and ‘Y’, is summarised below:
1. Player ‘X’ starts by momentary pressing of reset switch S1 followed by pressing and releasing of either switch S2 or S3. Thereafter he presses switch S4 to read the display (score) and notes down this number (say X1) manually.
2. Player ‘Y’ also starts by momentary pressing of switch S1 followed by pressing of switch S2 or S3 and then notes down his score (say Y1), after pressing switch S4, exactly in the same fashion as done by the first player.
3. Player ‘X’ again presses switch S1 and repeats the steps shown in step 1 above and notes down his new score (say, X2). He adds up this score to his previous score. The same procedure is repeated by player ‘Y’ in his turn.
4. The game carries on until the score attained by one of the two players totals up to or exceeds 100, to be declared as the winner.
Several players can participate in this game, with each getting a chance to score during his own turn. The assembly can be done using a multipurpose board. Fix the display (LEDs and 7-segment display) on top of the cabinet along with the three switches. The supply voltage for the circuit is 5V

 
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